![]() In addition to the wonders of modern public transportation, more private conveniences are available in the form of carriages. Trains feature across the city - as you'd expect, given the setting - and some missions will feature parkour sections across cars. You actually start the game outside London, as the game's protagonists themselves have never visited it before, and travel in by train. In addition to the zipline we've already mentioned, players will have new ways to navigate this larger city. Although this gadget feels a bit off in a series that has traditionally been about climbing and parkour, nobody wants to spend thirty seconds scaling a wall while the bobbies throw rocks at them, right? This is a result of the Victorian London setting, which is the most modern to date, and is the reason for the introduction of a zipline. The buildings of London are, in general, taller than any the series has featured so far. London will be about 30% bigger than Paris, and feature six boroughs - Westminster, the Strand, the City of London, Whitechapel, Southwark and Lambet - and each of them is designed to feel distinct. ![]() It sounds like it'll be doing quite a lot of pretty cool things - here are just a few highlights from what we know so far.īigger is not always better, but it's very impressive that the London of Assassin's Creed: Syndicate is built on a larger scale than the Paris of Assassin's Creed: Unity, which was already a technical marvel (when it worked). If that weren't enough pressure, it's also the first entry to follow Assassin's Creed: Unity, which damaged the franchise's reputation with a troubled launch.īut after the usual initial hesitation we're coming around to it. The 10 coolest things about Assassin's Creed: SyndicateĪssassin's Creed: Syndicate is the first in the series to be helmed by a studio other than Ubisoft Montreal, and is Ubisoft Quebec's first project as lead developer.
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